Friday, May 27, 2016

Portfolio III - Animation Projects - Pushing and Running!

This is a translated run I worked on for my Portfolio III class:
https://www.youtube.com/watch?v=qud_cHQIxHk&feature=youtu.be

This is an animation to show weight and character emotion for my Portfolio III class: 

Portfolio I - Modeling a Room from Reference

This was the result of my Portfolio I class at Full Sail. I chose a reference photo and had to recreate it in Maya.





Saturday, March 26, 2016

My experience with 3D: Animation

Up until this recent month I have only ever worked with building objects and characters in Maya. This month gave me the opportunity to expand my skills to animation, from a simple ball to a complex 3D character. The final project required us to use a pre-existing rig to create a walk cycle and a simple action. I struggled with the usage of the graph editor, but enjoyed the process of creating personality and telling stories through emotion. 


This may appear to be a simple 2D-animated story, but it required heavy usage of the Maya graph editor. I could see the story in my head, but my limited understanding of the technical aspects led to some awful looking animation! I used the move, rotate, and size tools to give the two characters some personality, but the greatest challenge was applying animation principles to the scene. Thankfully, I requested help from my instructors and tutors, allowing me to turn in an A+ project! 



Wednesday, February 3, 2016

Props in Progress for Student driven RPG Game


I was approached recently by a number of students who wanted to pool their talents and make their own game. I've always wanted to do this, but the prospect of building hundreds upon hundreds of assets is daunting. Here are some of the low-detail objects I imagine our game might use. This is a great exercise because I would never learn how to make some of these objects otherwise.